# File: ally_archer_mobile.gd
# 弓手技能 - 机动射击
# 移动时保持攻击能力
extends TechnologyResource
class_name AllyArcherKnockback

var move_attack_ratio = 0.5 # 移动攻击效率

func _init() -> void:
	super()
	display_name = "Mobile Archery"
	description = "Can attack at 50% efficiency while moving"
	GlobalSignal.gs_unit_created.connect(_on_unit_create)
	
# 修改单位移动攻击属性
func _on_unit_create(unit: Unit):
	pass
